日批在线视频_内射毛片内射国产夫妻_亚洲三级小视频_在线观看亚洲大片短视频_女性向h片资源在线观看_亚洲最大网

USEUROPEAFRICAASIA 中文雙語Fran?ais
Sports
Home / Sports / China

Tencent leading China's charge

CHINA DAILY | Updated: 2017-10-05 07:27

Tencent leading China's charge

A gamer takes part in the League of Legends competition. Provided to China Daily

China is at the forefront of the global e-sports revolution, with Tencent leading the boom's corporate pack. The Chinese technology giant has become one of the most influential and profitable e-sports companies in the world since making its first explorative steps into the business in 2006.

Tencent believes China is capable of becoming the world center of e-sports. According to Tencent, the live broadcasts of LPL (League of Legends Pro League) were viewed five billion times by 43 million spectators. In 2017, the live broadcasts of KPL (King of Glory Pro League) were viewed 2.68 billion times in the spring season.

"Tencent e-sports contains about six brand games, such as MOBA (multiplayer online battle arena games), FPS (first-person shooter), and the other seven core occupation games such as LPL, KPL and CFPL. These form a sound basis for the e-sports tournament, with over 170 million users in total among them," said Mars Hou, general manager of the self-developed marketing department and integrated marketing department of IEG.

"Take LPL (the top-flight professional league for League of Legends) in China, for example. Its 2016 viewership was more than five billion, the total timescale reached 840 million hours, and the independent viewers of the finals numbered over 43 million."

Gaming competitions have existed for amateurs since the '70s. Arguably the first e-sports event took place in Stanford University in 1972, when students battled each other in the game Spacewar for a grand prize of a year's subscription to Rolling Stone magazine.

However, it's a radically different scenario now, with the global market for e-sports totalling an estimated $750 million in 2015, nearly half of that from Asia, led by China and South Korea. Some analysts are boldly predicting e-sports will generate nearly $2 billion by 2018.

According to John Lasker, vice-president of digital media programming at ESPN, offering e-sports content across ESPN platforms shines a light on a formerly niche culture, but one that has been growing exponentially in recent years.

It also brings a new-found appreciation for the gamers and their skills, he added, including the physical and mental training they go through, and the dedication necessary to reach the professional level.

"I believe we can see that in recent years the global e-sports industry is developing very fast," said Sage Huang, general manager of the League of Legends product department. "No sport has ever been able to achieve such growth, thanks to the internet and the rapid development of science and technology."

Most Popular

Highlights

What's Hot
Copyright 1995 - . All rights reserved. The content (including but not limited to text, photo, multimedia information, etc) published in this site belongs to China Daily Information Co (CDIC). Without written authorization from CDIC, such content shall not be republished or used in any form. Note: Browsers with 1024*768 or higher resolution are suggested for this site.
License for publishing multimedia online 0108263

Registration Number: 130349
FOLLOW US
主站蜘蛛池模板: 免费在线中文字幕 | 国产呦小j女精品视频 | 激情婷婷色 | 91亚洲精品视频 | 日韩小视频 | 欧美中文字幕在线 | 国产小毛片 | 91麻豆视频网站 | 国产免费网址 | 欧美一级特黄aaaaaa在线看片 | 亚洲五码在线观看视频 | 国产精品99久久久久久动医院 | 国产又粗又黄又爽的视频 | 黄色高清在线观看 | 亚洲丝袜av | 青青国产在线 | 成年男女免费视频网站 | 日韩尤物 | 国产视频一区二区在线播放 | 一区二区三区在线免费观看视频 | 国产精品国产三级国产普通话对白 | 欧美最猛性xxxx | 久久中文在线 | 成人免费黄色片 | a天堂在线观看视频 | 欧美日一区二区三区 | 亚洲天堂av在线播放 | 色久综合网 | аⅴ天堂中文在线网 | 在线免费观看中文字幕 | 亚洲在线免费观看 | dy888午夜| 欧洲综合网 | 果冻传媒少妇借种av剧情在线 | 米奇成人网 | 日韩欧美一卡二卡 | 污污的视频在线免费观看 | 伊人久久精品一区二区三区 | 国产又黄又爽又色 | 久久毛片基地 | 中文字幕第4页 |